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DraKerZz

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1

Wednesday, March 14th 2012, 6:56pm

We are searching for a good scripter

Waken Studios needs a scripter, if you're a good scripter then you could join Waken Studios and help us with scripting. If you want to join contact me through PM.

=)
! MorFear !

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2

Wednesday, March 14th 2012, 6:57pm

We are having a little issue about a puzzle we have.
Would be great if someone could join Waken or help us out.

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Qustinnus

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3

Wednesday, March 14th 2012, 7:05pm

I dont know how to script :c


Lucas

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4

Wednesday, March 14th 2012, 7:15pm

Ah scripting, don't know much about it. Storywriting though, If you need writing help I can contribute.
Oh and trailers.

Mayakanai65

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5

Wednesday, March 14th 2012, 7:55pm

Are you talking about scripting for a movie? Or a video game?
"You can never cross the ocean unless you have the courage to lose sight of the shore."

I LP Now! Here's my channel
Most recent video
]Chrono Trigger Ep 19

James

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6

Wednesday, March 14th 2012, 8:04pm

What is Waken????? And What do type of scripting? xD




Lucas

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7

Wednesday, March 14th 2012, 8:11pm

Scripting is coding, programming.

minuko

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8

Wednesday, March 14th 2012, 8:23pm

Ah scripting, don't know much about it. Storywriting though, If you need writing help I can contribute.
Oh and trailers.
Same here ! (:


I bet you can't click that dancin' Buu

Mayakanai65

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9

Wednesday, March 14th 2012, 8:24pm

oh. LOL. Im dumb.

Im not experienced in that. I apologize D:
"You can never cross the ocean unless you have the courage to lose sight of the shore."

I LP Now! Here's my channel
Most recent video
]Chrono Trigger Ep 19

Blue:3

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10

Wednesday, March 14th 2012, 8:24pm

I don't know anything of what you guys said :c



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11

Wednesday, March 14th 2012, 8:30pm

I am writing the stories here :3

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Flamez3

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12

Wednesday, March 14th 2012, 11:06pm

If you want, I can help yo script it; but I don't wanna join the group tbh c:

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13

Wednesday, March 14th 2012, 11:12pm

Awesome :3

Here is the the thing we need help with XD

Okay, we'll say 5 levers.

1 False
2 True
3 False
4 False
5 True

Code Section 1
When a True lever is pulled in state 1, timer starts.
The lever is locked in its state.If you pull a False Lever, timer gets resetted and states return to 0.

Code Section 2
When a True lever is pulled in state 1, timer starts. The lever is locked in its state.
If the time ends, the state return to 0 and the timer gets resetted.

Code Section 3
When both True levers are pulled, all lever states get locked, sanityboost and shelf opened.

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SparkyDawg

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14

Wednesday, March 14th 2012, 11:24pm

nah, i only know adobe flash action scripting.
you know like basic flash things
such as

on(press)
{
this.startDrag(move);
}
on (release){
this.stopDrag();
}

and

on (release) {
gotoAndPlay("Scene 2", 1);
}

etc

POKEMON

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Flamez3

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15

Thursday, March 15th 2012, 12:04am

That's quite advanced. I'm not at my PC right now so I'll message back here seeing what I can do c:.

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16

Thursday, March 15th 2012, 12:24am

thank you honey <3

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Flamez3

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17

Thursday, March 15th 2012, 12:50am

-___-

Flamez3

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18

Thursday, March 15th 2012, 7:37am

Ok, this will be a big bit of text but it was fun making it c:


void OnStart()
{
SetLocalVarInt("DoorOpen", 0);
SetEntityConnectionStateChangeCallback("lever_simple01_1", "lever_func1");
SetEntityConnectionStateChangeCallback("lever_simple01_2", "lever_func2");
SetEntityConnectionStateChangeCallback("lever_simple01_3", "lever_func3");
SetEntityConnectionStateChangeCallback("lever_simple01_4", "lever_func4");
SetEntityConnectionStateChangeCallback("lever_simple01_5", "lever_func5");
}

void lever_func1(string &in asEntity, int alState)
{
if (alState ==1) //down
{
RemoveTimer("TooLate");
SetLeverStuckState("lever_simple01_2", 0, false);
SetLeverStuckState("lever_simple01_5", 0, false);
StopSound("ticker", 0);
StopSound("ticker2", 0);
SetLocalVarInt("DoorOpen", 0);
}

if (alState ==-1) //up
{
RemoveTimer("TooLate");
SetLeverStuckState("lever_simple01_2", 0, false);
SetLeverStuckState("lever_simple01_5", 0, false);
StopSound("ticker", 0);
StopSound("ticker2", 0);
SetLocalVarInt("DoorOpen", 0);
}
}

void lever_func2(string &in asEntity, int alState)
{
if (alState ==1) //down
{
AddTimer("1", 5, "TooLate");
PlaySoundAtEntity("ticker", "gameplay_tick_long_dist.snt", "lever_simple01_1", 0, false);
AddLocalVarInt("DoorOpen", 1);
SetLeverStuckState("lever_simple01_2", 1, false);
func_on();
}
}

void lever_func3(string &in asEntity, int alState)
{
if (alState ==1) //down
{
RemoveTimer("TooLate");
SetLeverStuckState("lever_simple01_2", 0, false);
SetLeverStuckState("lever_simple01_5", 0, false);
StopSound("ticker", 0);
StopSound("ticker2", 0);
SetLocalVarInt("DoorOpen", 0);
}

if (alState ==-1) //up
{
RemoveTimer("TooLate");
SetLeverStuckState("lever_simple01_2", 0, false);
SetLeverStuckState("lever_simple01_5", 0, false);
StopSound("ticker", 0);
StopSound("ticker2", 0);
SetLocalVarInt("DoorOpen", 0);
}
}

void lever_func4(string &in asEntity, int alState)
{
if (alState ==1) //down
{
RemoveTimer("TooLate");
SetLeverStuckState("lever_simple01_2", 0, false);
SetLeverStuckState("lever_simple01_5", 0, false);
StopSound("ticker", 0);
StopSound("ticker2", 0);
SetLocalVarInt("DoorOpen", 0);
}

if (alState ==-1) //up
{
RemoveTimer("TooLate");
SetLeverStuckState("lever_simple01_2", 0, false);
SetLeverStuckState("lever_simple01_5", 0, false);
StopSound("ticker", 0);
StopSound("ticker2", 0);
SetLocalVarInt("DoorOpen", 0);
}
}

void lever_func5(string &in asEntity, int alState)
{
if (alState ==1) //down
{
AddTimer("1", 5, "TooLate");
PlaySoundAtEntity("ticker2", "gameplay_tick_long_dist.snt", "lever_simple01_1", 0, false);
AddLocalVarInt("DoorOpen", 1);
SetLeverStuckState("lever_simple01_5", 1, false);
func_on();
}
}


void TooLate(string &in asTimer)
{
RemoveTimer("");
SetLeverStuckState("lever_simple01_2", 0, false);
SetLeverStuckState("lever_simple01_5", 0, false);
StopSound("ticker", 0);
StopSound("ticker2", 0);
SetLocalVarInt("DoorOpen", 0);
}

void func_on()
{
if (GetLocalVarInt("DoorOpen") == 2)
{
SetSwingDoorLocked("castle_1", false, false);
SetLeverStuckState("lever_simple01_1", 1, false);
SetLeverStuckState("lever_simple01_2", 1, false);
SetLeverStuckState("lever_simple01_3", 1, false);
SetLeverStuckState("lever_simple01_4", 1, false);
SetLeverStuckState("lever_simple01_5", 1, false);
GiveSanityBoost();
SetMoveObjectState("shelf",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false);
return;
StopSound("ticker", 0);
StopSound("ticker2", 0);
RemoveTimer("TooLate");
}
}


For the shelf part. You need to go to http://wiki.frictionalgames.com/hpl2/tut…nd_secretshelfs and rename the shelf you are using to shelf for this to work. All the lever names are:

lever_simple01_1
lever_simple01_2
lever_simple01_3
lever_simple01_4
lever_simple01_5

Lever 1 and 5 a true. Pulling them both down in 5 seconds (message me if you want the timer increased or decreased) will complete the quest. And Pulling any of the other ones will always reset the Variable and Timer. Enjoy :D

DraKerZz

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19

Thursday, March 15th 2012, 12:00pm

Thnx Flamez, that really helped alot. =P
! MorFear !

Flamez3

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20

Thursday, March 15th 2012, 12:04pm

You sent a very confusing message o.o