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ImmaBarrel

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61

Saturday, March 31st 2012, 9:19pm

ok not my fault it is annoying you

FlameX

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62

Saturday, March 31st 2012, 9:20pm

ok not my fault it is annoying you

it is actually your fault , there is an edit button for a reason. and everyone with common sense would use it.

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WhealteyCube

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63

Saturday, March 31st 2012, 9:31pm

This topic is a failure.

Qustinnus

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64

Saturday, March 31st 2012, 9:31pm

This topic is a failure.
The OP is too


FlameX

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65

Saturday, March 31st 2012, 9:55pm


Next time i will make a pic using sesame street to explain it >.>

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ImmaBarrel

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66

Saturday, March 31st 2012, 10:52pm

Thanks for help. But i didnt search for that help
MY CS? What is that

This post has been edited 1 times, last edit by "ImmaBarrel" (Apr 1st 2012, 2:16am)


Flamez3

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67

Sunday, April 1st 2012, 1:06am

Only thing I could suggest is to give me your CS and I'll work out things from here, bit hard to explain bud.

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69

Sunday, April 1st 2012, 2:29am

My cs what is that and where is it

CS is custom story >.>

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Flamez3

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70

Sunday, April 1st 2012, 2:57am

Zip your custom story into wipzip or winrar and send it to me, explain in detail what map and what script it is and tell me what part of the map it is.

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71

Sunday, April 1st 2012, 3:39am

My cs what is that and where is it

CS is custom story >.>
This made me LOL xD

reaaL

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72

Sunday, April 1st 2012, 3:57am

Here's a Little Key To Unlock Door Script
void OnStart()
{
AddPlayerSanity(0);
AddUseItemCallback("", "KEYNAME", "DOORNAME", "UsedKeyOnDoor", true);
SetEntityCallbackFunc("key_study_1", "OnPickup");
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DOORNAME", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
RemoveItem("KEYNAME");
}

Flamez3

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73

Sunday, April 1st 2012, 4:00am

You realize I have given him a script... It works on my PC but not on his, I'm waiting for him to send me his CS

reaaL

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74

Sunday, April 1st 2012, 4:01am

You realize I have given him a script... It works on my PC but not on his, I'm waiting for him to send me his CS
oh my bad ^^

ImmaBarrel

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75

Sunday, April 1st 2012, 12:42pm

I send it to your email flamez

oskarlindrothchannel

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76

Sunday, April 1st 2012, 12:46pm

GOOD LUCK !

^^
MY YOUTUBE CHANNEL
subscribe

Flamez3

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77

Sunday, April 1st 2012, 1:13pm

Ok, two reasons why it didn't work.

1. EVERYTHING is case sensitive. In this case; you had "Unknown Key_1" in your script, and in level editor you had "Unknown key_1".

2. You used OpenDoor in the callback, and then KeyOnDoor as the function name. .. use this:


// Starter's Script File!
//===========================================

//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("","Unknown key_1","mansion_1","OpenDoor", true);
}
void OpenDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_1", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_1", 0, false);
RemoveItem("Unknown Key_1");
}

//===========================================
// This runs when the player enters the map
void OnEnter()
{
}

//===========================================
// This runs when the player leaves the map
void OnLeave()
{
}

Br0han

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78

Sunday, April 1st 2012, 1:34pm

This thread hurts my head ;(


You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty.

ImmaBarrel

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79

Sunday, April 1st 2012, 2:34pm

=

=

lol its the same script as before o.o?

Flamez3

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80

Sunday, April 1st 2012, 2:36pm

Not it is not. Just use it.

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