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Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
The giant red button is part of a easter egg but i won't tell youLonger but the jumpscares were WAY too expected needs to build tension in order to be effective plus no clue as to what the giant red button in the first room did. and if you can you should work on lighting because even with stephano's "lanturn" it is near impossible to see anything

Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
Sorry but that is one thing i cannot fix as Blender's resolution doesn't support stretching the game screen very well since it will literally stretch the entire screen and mess up the buttonsAh i see well apart from that I am running 2048 x 1152 resolution and it is letterboxed not sure if it is because your game is 4:3
Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
Ummm FOV?At its current state no because i think that zoeo would get even MORE bad rep from the state the game is currently in.
Also If you can you should be able to replicate your game in a DIFFERENT resolution and apply it as a different option. Also FOV is a REALLY big deal it feels like i am in an action game with the FOV it is currently at you should try to get the FOV more compact.
Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
1) I'll tell you how to easter egg works on the shoutbox FixedWell I found that jumpscare and I will admit that it did surprise me.... tried looking for that easter egg again pressed e on EVERYTHING but nothing happened.... any who I know that you removed the faint animation but when the head pops up it switches your controls around so S is forward and W is backward and also you can actually walk through the head *Try making it solid?* Also I noticed that SHIFT makes you walk but the game seems slow enough as it is so maybe instead of making you walk it should make you go up to 0.5x faster? Also how is the walking system new? Played as Pupe but he walks exactly like stephano does but I don't see any difference.
This post has been edited 3 times, last edit by "Zoeo" (Jun 20th 2012, 9:13pm)
Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
Location: Hawaii
Occupation: Leader of Project pew BF3 (PS3) squad, other stuff that is top classified
Reputation modifier: 5
Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
)
This post has been edited 2 times, last edit by "Zoeo" (Jun 27th 2012, 8:18pm)
Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
This post has been edited 2 times, last edit by "Zoeo" (Aug 11th 2012, 3:34am)
This post has been edited 1 times, last edit by "gogeta135" (Aug 10th 2012, 11:29pm)
Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
Sorry Knee, the game is in 64-bit mode, I need to figure out a way to make the game 32-bit, in the 5.1 update I will have HOPEFULLY fixed itAgain , my PC doesn't like it and doesn't boot it.
OS : MS Windows 7 Home Premium 32-bit

The @ bug has been fixed in the 5.1 update which will be released upon more bug fixesFIRST BUG! (Will edit with more bugs if discovered)
All buttons are labeled as multiple @ symbols (Number of @ symbols depends on the amount of characters used on the button)
Bug 2: Mouse does not stay connected to the screen at times
Bug 3: Characters move at like 300 MPH potentially leading to being able to fly.
Bug 4: Attempting to enter the scary maze (Even though it isn't completed) crashes the game
Location: At the computer
Occupation: (The meanest) PDP Minecraft mod, TS admin and forum poster
Reputation modifier: 3
This post has been edited 1 times, last edit by "Flamez3" (Aug 16th 2012, 4:10pm)
Sorry Knee, the game is in 64-bit mode, I need to figure out a way to make the game 32-bit, in the 5.1 update I will have HOPEFULLY fixed itAgain , my PC doesn't like it and doesn't boot it.
OS : MS Windows 7 Home Premium 32-bitThe @ bug has been fixed in the 5.1 update which will be released upon more bug fixesFIRST BUG! (Will edit with more bugs if discovered)
All buttons are labeled as multiple @ symbols (Number of @ symbols depends on the amount of characters used on the button)
Bug 2: Mouse does not stay connected to the screen at times
Bug 3: Characters move at like 300 MPH potentially leading to being able to fly.
Bug 4: Attempting to enter the scary maze (Even though it isn't completed) crashes the game
Bug 2: I don't know what you're talking about
Bug 3: Was fixed, I fixed it after the game was released, and then released another 5.0 update saying sorry
Bug 4: Hmm That's odd, try doing it again in the new 5.0 update I posted
Location: That's for me to know and you not to find out
Occupation: Nothing at the moment
Reputation modifier: 2
Well ya the mouse is supposed to go off screen O_oSorry Knee, the game is in 64-bit mode, I need to figure out a way to make the game 32-bit, in the 5.1 update I will have HOPEFULLY fixed itAgain , my PC doesn't like it and doesn't boot it.
OS : MS Windows 7 Home Premium 32-bitThe @ bug has been fixed in the 5.1 update which will be released upon more bug fixesFIRST BUG! (Will edit with more bugs if discovered)
All buttons are labeled as multiple @ symbols (Number of @ symbols depends on the amount of characters used on the button)
Bug 2: Mouse does not stay connected to the screen at times
Bug 3: Characters move at like 300 MPH potentially leading to being able to fly.
Bug 4: Attempting to enter the scary maze (Even though it isn't completed) crashes the game
Bug 2: I don't know what you're talking about
Bug 3: Was fixed, I fixed it after the game was released, and then released another 5.0 update saying sorry
Bug 4: Hmm That's odd, try doing it again in the new 5.0 update I posted
Bug 2 means that the mouse can go off screen except if you click on it multiple times (Defaulted into windowed for reference)
Well ya the mouse is supposed to go off screen O_oSorry Knee, the game is in 64-bit mode, I need to figure out a way to make the game 32-bit, in the 5.1 update I will have HOPEFULLY fixed itAgain , my PC doesn't like it and doesn't boot it.
OS : MS Windows 7 Home Premium 32-bitThe @ bug has been fixed in the 5.1 update which will be released upon more bug fixesFIRST BUG! (Will edit with more bugs if discovered)
All buttons are labeled as multiple @ symbols (Number of @ symbols depends on the amount of characters used on the button)
Bug 2: Mouse does not stay connected to the screen at times
Bug 3: Characters move at like 300 MPH potentially leading to being able to fly.
Bug 4: Attempting to enter the scary maze (Even though it isn't completed) crashes the game
Bug 2: I don't know what you're talking about
Bug 3: Was fixed, I fixed it after the game was released, and then released another 5.0 update saying sorry
Bug 4: Hmm That's odd, try doing it again in the new 5.0 update I posted
Bug 2 means that the mouse can go off screen except if you click on it multiple times (Defaulted into windowed for reference)
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